Einträge auflisten
Zeigt 1 - 7 of 7 (Bibliograhpie: WIKINDX Gesamtbibliographie)
Parameter:
|
Collection: Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference
|
|
Arsenault, Dominic. 2005. Abstract of Dynamic Range: When Game Design and Narratives Unite. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference at Vancouver.
|
von: Max de Molière
|
|
Pop. 3.54%
|
|
Crogan, Patrick. 2005. Playing Through: The Future of Alternative and Critical Game Projects. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference at Vancouver.
|
von: Max de Molière
|
|
Pop. 4.2%
|
|
Gomes, Renata. 2005. The Design of Narrative as an Immersive Simulation. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference.
|
von: Max de Molière
|
|
Pop. 3.87%
|
|
Heliö, Satu. 2005. Simulating the Storytelling Qualities of Life: Telling Stories with the Sims. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference.
|
bearbeitet von: Gebhard Grelczak
|
|
Pop. 96.04%
|
|
Mateas, Michael. 2005. Build It to Understand It: Ludology Meets Narratology in Game Design Space. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference.
|
von: Max de Molière
|
|
Pop. 5.73%
|
|
Pearce, Celia. 2005. Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference at Vancouver.
|
von: Max de Molière
|
|
Pop. 3.67%
|
|
Warnes, Christopher. 2005. Baldur?s Gate and History: Race and Alignment in Digital Role Playing Games. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference.
|
von: Max de Molière
|
|
Pop. 3.52%
|
|
|