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Zeigt 1 - 8 of 8 (Bibliograhpie: WIKINDX Gesamtbibliographie)
 
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Arsenault, Dominic. 2005. Abstract of Dynamic Range: When Game Design and Narratives Unite. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference at Vancouver. von: Max de Molière  v    Pop. 3.09%
de Castell, Suzanne and Jennifer Jenson. 2007. Worlds in Play: International Perspectives on Digital Games Research. Lang, Peter New York. von: Max de Molière  v    Pop. 3.17%
Crogan, Patrick. 2005. Playing Through: The Future of Alternative and Critical Game Projects. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference at Vancouver. von: Max de Molière  v    Pop. 3.71%
Gomes, Renata. 2005. The Design of Narrative as an Immersive Simulation. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference. von: Max de Molière  v    Pop. 3.37%
Heliö, Satu. 2005. Simulating the Storytelling Qualities of Life: Telling Stories with the Sims. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference. bearbeitet von: Gebhard Grelczak  v    Pop. 3.79%
Mateas, Michael. 2005. Build It to Understand It: Ludology Meets Narratology in Game Design Space. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference. von: Max de Molière  v    Pop. 5.27%
Pearce, Celia. 2005. Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference at Vancouver. von: Max de Molière  v    Pop. 3.21%
Warnes, Christopher. 2005. Baldur?s Gate and History: Race and Alignment in Digital Role Playing Games. Paper read at Changing Views: Worlds in Play: Proceedings of the 2005 Digital Games Research Association Conference. von: Max de Molière  v    Pop. 3.04%